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 The Memelith Template

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Infinity
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Infinity


Posts : 695
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Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

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PostSubject: The Memelith Template   The Memelith Template I_icon_minitimeFri 23 Oct 2009, 00:38

The "Memelith" Template

As has been discussed briefly before, Ajax takes on the "Memelith" Template whilst he is in the district of Fallen.
Below is the full description of this template as written by Kieth Baker.

Memelith
When hundreds of people die suddenly and unexpectedly, their passing can leave a mark on the world. This is not the same as the unnatural, undead presence of a ghost. In the case of a memelith, the actual souls of the dead have passed to their final rest. But traces are left behind – memories, desires, unfulfilled dreams. This spiritual residue can touch the minds of people who live in the area, manifesting as strange thoughts or odd dreams that are quickly forgotten.
Occasionally a child is born with a strong bond to these memories and dreams. Under normal circumstances he might grow up to be a gifted medium. But the traces of the fallen are drawn to his mind like moths to a flame. His mind is filled with the voices of the dead, voices that often overwhelm his own thoughts. Such an unfortunate is known as a memelith – a living monument to the dead.
Serving as a channel for the spirits of the departed provides the memlith a range of supernatural powers. Focused through the memelith, the spirits can shift small objects, slam doors, or perform similar poltergeist activities – but they can also shift the position of an attacker’s blade, helping to shield their host from harm. But the greatest power of the memelith is knowledge. The memelith has access to the memories and skills of hundreds of people. The drawback is that he has a limited ability to control the voices in his mind. In the short term the knowledge of the dead can be invaluable. But in the long term, a memelith has great difficulty concentrating or focusing on any one task. He can try to suppress the voices or call on memories of a specific individual, but he is only barely in control of his mind. A memelith is a tormented creature, constantly distracted by voices no one else can hear, trapped amid the memories of the dead.
A memelith can channel the memories of any humanoid creature, but it has the strongest bond to spirits of its own race. Most memeliths naturally develop bardic talents. Memelith bards often use a variant of perform called “Whispersong”; this is a stream of consciousness muttering inspired by the thoughts of the dead. Whispersong is chaotic and nonsensical, but can be strangely hypnotic and compelling in the same way chants can be.

Creating a Memelith

“Memelith” is an inherited template that can be added to any living humanoid. Its type does not change, but it gains the augmented humanoid subtype.

Armour Class: the creature gains a deflection bonus to its AC equal to its Charisma modifier. This is derived from the spirits protecting the memelith, and is a supernatural effect.

Special Attacks: A memelith retains all of the special attacks of the base creature and gains the following special attack.

Touch of Madness (Su): any physical contact with a memelith – including a melee touch attack or armed attack – can overwhelm the mind with the chaotic thoughts of the memeliths host of spirits. The opponent must make a Will save (DC 10 half the memelith’s Hit Dice the memelith’s Charisma bonus) or become confused for one round. This mind-affecting compulsion can only affect up to one creature per round. The save DC is Charisma-based.

Special Qualities: A memelith retains all special qualities of the base creature and also gains the following special qualities.
Immunities (Ex): A memelith is immune to all mind-affecting effects.
Inner Turmoil (Ex): A memelith’s mind hosts the thoughts of hundreds of different creatures, and these often confuse or crowd out the thoughts of the base creature. This has two effects:
  • A memelith has difficulty concentrating on any extended task. In order to take a 10 or 20 on a skill check or to perform an extended task (such as a Craft check) a memlith must make a successful Will save (DC 15). If the character fails, treat the skill check as if the memelith rolled a 1.
  • Any time a character uses Diplomacy, Intimidate, or Sense Motive against a memelith, the DC of the skill check is increased by 10.
Knowledge of the Dead (Ex): The memelith has access to the skills of all of the spirits that touch its mind. This allows the memlith to make an untrained skill check with any skill, calling on the faint memories of the dead.
In addition, the spirits at through the host, usually providing insight and guidance, but sometimes only creating confusion. Whenever a memelith makes a skill check, he adds 1d6-3 to the result (even if this results in a negative modifier).

Poltergeist Phenomenon (Su): A memelith is surrounded by a host of invisible, incorporeal spirits. A memelith can call on these spirits to produce any of the following effects, as a 10th level sorcerer: ghost sound, mage hand, or open/close. However, the spirits occasionally use these powers on their own. Doors open or slam shut, unattended objects suddenly move, strange moans or whispers can be heard. To stop an involuntary poltergeist display, a memelith must make a successful Will save (DC 10); this suppresses the power for 1d6 rounds.

Abilities: Increase from the base creature as follows: -2 Wisdom, 2 Charisma. A memelith possesses an unnatural charm, but the constant interaction with the spirits is distracting.

Skills: All skills are considered class skills for a memelith.

Challenge Rating: As base creature 1.

The Memelith Template Memelith


Last edited by Infinity on Mon 30 Nov 2009, 02:58; edited 2 times in total
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Ajax the astounding
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Ajax the astounding


Posts : 594
Reputation : 37
Join date : 2009-10-29
Age : 55
Location : Middlesbrough

Character sheet
Race: Shifter
Classes: Scout 1/Barbarian 1/ Ranger 3/ War Shaper 4/ Were Touched Master 5/Primeval 4/Shifter Paragon 1

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PostSubject: Re: The Memelith Template   The Memelith Template I_icon_minitimeMon 30 Nov 2009, 02:31

So when Ajax is in the Fallen all this applies to him ?
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Infinity
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Infinity


Posts : 695
Reputation : 18
Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

The Memelith Template Empty
PostSubject: Re: The Memelith Template   The Memelith Template I_icon_minitimeMon 30 Nov 2009, 02:54

Yes that is indeed true.
That is why i gave you the sheet with all the details The Memelith Template Icon_lol
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Ajax the astounding
Journeyman
Ajax the astounding


Posts : 594
Reputation : 37
Join date : 2009-10-29
Age : 55
Location : Middlesbrough

Character sheet
Race: Shifter
Classes: Scout 1/Barbarian 1/ Ranger 3/ War Shaper 4/ Were Touched Master 5/Primeval 4/Shifter Paragon 1

The Memelith Template Empty
PostSubject: Re: The Memelith Template   The Memelith Template I_icon_minitimeMon 30 Nov 2009, 04:45

Sarcasm is the lowest form of wit, dave
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Infinity
Deity
Infinity


Posts : 695
Reputation : 18
Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

The Memelith Template Empty
PostSubject: Re: The Memelith Template   The Memelith Template I_icon_minitimeMon 30 Nov 2009, 22:49

Hehe i know but i just can't resist The Memelith Template Icon_razz
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PostSubject: Re: The Memelith Template   The Memelith Template I_icon_minitime

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