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 Aundair

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Infinity
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Infinity


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Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

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Race: Omnipotent Being
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PostSubject: Aundair   Aundair I_icon_minitimeFri 21 May 2010, 22:32

Aundair

Aundair Ex_5N_AundairIntro
All folk of the brightest realm, wave the flag for victory! Build the walls high that none can harm a land so free! Aundair is on the move! Hold your standard high! March on! March on!
Aundair strives on until victory is ours!
-- March of Tensin, the Aundairian anthem

Aundair is a land of earth and sky. On the ground, common folk plow fields and raise crops, toiling to make the land's villages and communities thrive. The nation's fields and vineyards are among the most bountiful in all Khorvaire, tended by the same families for generations. Although the nation's largest cities attract traders and adventurers from across the continent, most of its citizens live a simple, rural existence. Yet for all their earthy wisdom, idealists inspire the citizens of Aundair, including the nation's arcane mages.

Cynics scoff that powerful wizards act as the power behind the throne of Queen Aurala, but there is little evidence that the arcane has an undue influence on the crown. While the nation utilizes master mages for its defense, the common folk are quite capable of defending themselves. They are steadfast, trusting to what they know, what they can make, and what they can defend by themselves. The trials of the last century have only strengthened their resolve.

Without magic, the average Aundairian works long and hard to succeed. With it, she is even stronger. While the nation has orders of knighthood, militias drafted from the common folk bolster its standing armies. This is as much out of tradition as necessity -- large and extended families are common, and any threat of danger can bring distant relations running to help. When war looms, young men and women gather in the fields to train with simple and martial weapons. Like a thunderstorm rolling across the plains, a noble's call to battle can marshal armies overnight, mustering commoners willing to fight and die for their land and queen.

When the martial wizards of Arcanix, the Starpeaks Academy, and other secluded schools emerge from their studies, their combined force is undeniable.
Enemy tacticians can prepare for an assault against an Aundairian army, but predicting the ways of wizards is far more difficult. To this day, wizards, sorcerers, magewrights, and artificers are held in high esteem.

The influence of wizardry and sorcery has fostered respect for intellect and wit here. From commoners to kings, most Aundairians have strong opinions and enjoy a spirited debate. A typical peasant may possess an encyclopedic knowledge of local and natural lore, while a lord or lady can often regale listeners with local history. Although labor offers its own rewards, the average Aundairian believes that intellect and dedication can overcome nearly any problem. Magic merely empowers and exemplifies these traits. In fact, respect for quick wits and intellectual discipline may very well be one of the reasons so many talented wizards come from this country.

Aundair, the land of wizards in floating castles, ivy-covered universities, fragrant vineyards, and golden wheat fields, struggles to reclaim past glories in the wake of the Last War. The nation isn't what it once was, having lost land and people to the Eldeen Reaches while trading territory with Thrane. Still, it is a proud land, full of proud people, led by a proud and ambitious queen.
The common folk of this largely agrarian country stand fast to defend their land, valuing wit and bravado and demonstrating a powerful connection to knowledge and magic.

Before there was a Galifar, the human settlement that would eventually become Aundair grew up along the northwestern shore of Scions Sound, in the approximate location of modern-day Thaliost. In fact, that city carries the original name of the nation as a reminder of its beginnings. It wasn't until later, as the nation spread to the west, that Fairhaven became its capital.
Today, Aundair holds a long sliver of land that stretches from the Eldeen Bay and Scions Sound to the Blackcaps in the south, and is bordered on the west by the Wynarn River. The eastern border is harder to identify, and is hotly disputed with Thrane.

Five Things Every Aundairian Knows


  1. The names of fine wines and other liquors. Not every Aundairian can afford Bluevine wine or something from the Mount and Moon cellars, but everyone can name his or her favorite labels and engage in animated conversations about the relative merits of each.
  2. Some signature dueling moves. Aundairians love the flash of swordplay, and even the clumsiest citizen can slowly emulate the "twisting lunge" or "dragonhawk riposte" that he sees in the swordfighting demonstrations common in village square entertainment.
  3. A bit about horses. With its rolling verdant hills, Aundair is horse country second only to Valenar in Khorvaire.
  4. Several "add-a-verse" songs. Popular as everything from children's lullabies to drinking chanties, rhyming songs where a verse is added each time (such as "The House that Galifar Built" or "The 12 Days of End Year") are an Aundairian tradition. Some run for nearly a hundred verses.
  5. The Epic of the Valiant and Vigilant. Popularized some forty years ago by Aundair's bards, this tale takes about forty-five minutes to recite -- and most Aundairians have heard it so many times that they can recite it from memory. The Epic of the Valiant and Vigilant describes the twin sieges of Tower Valiant and Tower Vigilant in 951 YK, told from the perspective of two lovers, each trapped within one of the castles but believing the other to be safe.


Aundairian Sayings
The following turns of phrase are uniquely Aundairian.
“Chattering doesn’t roll the barrel.” Shut up and get to work, in other words.
“Dirty hands stroke a white beard.” As you get older, you may have to compromise your youthful ideals. More generally used to mean “sometimes you have to compromise.”
“Have two strings for your bow.” An expression of caution and preparation.
“Without wine there is no conversation.” Beyond its obvious meaning, the phrase is spoken as a request for or promise of hospitality.
“Brightness be!” An expression of surprise.
“Aundair dares! Aundair dares!” A warcry and taunt popular among Aundairian soldiers during the Last War.

Aundairian Views on the Five Nations
Arwyn Clearwater, an Aundairian farmer, gives her opinions about the Five Nations.
Aundair: “We may fight among ourselves, but I’ll gladly follow another Aundairian before I’ll surrender to an invader. I was born here, and I’ll die here, if that’s what it takes to defend my land.”
Breland: “Sharn’s only one small part of their country, no matter what the Brelish may believe. Those arrogant braggarts think they’re the center of the world, but they still send their merchants to us for food and wine. I’ve talked to some who say the Brelish would have won the Last War if they kept fighting. I don’t believe that for a second, since I know Aundair would have never surrendered. Queen Aurala, maybe, but not me and my neighbors.”
Cyre: “Kind of moot, isn’t it? I heard the Cyrans who survived are all Brelish now. I don’t know whether it was their own fault or someone else’s, and to be honest, I don’t care. We survived the war, they didn’t, and that’s what’s important.”
Karrnath: “No country that refuses to let its dead rest in peace is worthy of respect. Oh, they fight well enough, and they make a mean wheel of cheese and a hearty mug of ale, but they use skeletons and zombies to fight their battles. It’s a dark and strange land to be sure, and such a land breeds dark and strange people.”
Thrane: “I prefer my religion on the side, not running the country. The people of Thrane are fanatics, and they ended up stealing land that rightfully belongs to Aundair. I say it’s time to take back what’s ours.”
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Chris
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Classes: Monk 4/Rogue 1/Drunken Master 2/Five Animals Fist Fighter 2

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PostSubject: Re: Aundair   Aundair I_icon_minitimeSun 23 May 2010, 20:19

"Without wine there is no conversation"

Well I'm pretty sure I know what Lorric's opening line at the embassy was then Aundair Icon_biggrin
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