Point of Infinity
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome  PortalPortal  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 Druid Sects of Eberron

Go down 
AuthorMessage
Infinity
Deity
Infinity


Posts : 695
Reputation : 18
Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

Druid Sects of Eberron Empty
PostSubject: Druid Sects of Eberron   Druid Sects of Eberron I_icon_minitimeTue 03 Aug 2010, 21:25

Druid Sects


Ashbound
The Ashbound are an extreme druidic order, who consider all arcane and divine magic (outside of druidic magic) to be "unnatural". They seek to protect all wilderness and consider even common agriculture to be outside the natural balance. They prefer to avoid bloodshed, but the more severe elements within the order are not above terroristic attacks to make their point.

Children of Winter
The Children of Winter are the darkest of Khorvaire's druidic traditions and seek to cleanse the land of the blight of civilization through death. They believe the end of the current age is at hand and often will endeavour to help it along, believing that the fittest will survive to repopulate in the new spring that is to follow the coming winter. The Mournland is evidence of the coming end in the minds of the Children of Winter.

Gatekeepers
The Gatekeepers are a druidic sect dedicated to keeping Eberron free of "unnatural" external influences, and this order has battled extraplanar invasions and aberrations for centuries. The Gatekeepers are the oldest druidic tradition on the continent of Khorvaire, having descended from the followers of Vvaraak, a green dragon that taught orcs in the Shadow Marches the secrets to the natural world 15,000 years ago.
It was 7,000 years later that the Gatekeepers had their first real test and had to fight to stop the daelkyr invasion.
Gatekeepers seek to defend nature against aberrations, outsiders, undead and other unnatural horrors. While diminished in size, the order remains vigilant and maintains a relatively friendly relationship with the Wardens of the Wood, the largest druidic order on Khorvaire.

Greensingers
The Greensingers are a druidic sect native to the Eldeen Reaches. Keeping in spirit with the fey they revere, the sect is chaotic and worships by reveling and dancing in the wild woods.

Mask Weavers
The Mask Weavers are druids of the halfling tribes of the Talenta Plains. Their duties, besides the typical healing, primarily include helping the warriors of their tribe craft a spirit mask which will allow the warrior when he dies to be reunited with the spirit of his mount. The Mask Weavers also serve as the historians of their tribe, preserving via oral traditions the beliefs, memories and songs of their people.
The Mask Weavers are not in truth an order in the traditional sense, and their loyalties lie with their individual tribes more than with each other. However, it is a druidic tradition native to eastern Khorvaire and its peoples.

Sela's Path
Sela's Path is the religious sect within House Lyrandar and is entirely half-elven. The sect is not inherently a druidic sect, but there are many druids within Sela's Path. The worship of Arawai is a large part of the sect, and the half-elven house is intimately concerned with the governance of the natural order, as they have interests in both the agricultural industry and the weather control (winds and storm) so useful in the shipping trade.

Siyal Marrain
The Siyal Marrain, or Horse Watchers (in the common Galifaran tongue), are a Valenaran druidic order charged with keeping the Valenaran steeds, believed by the elves to be the descendants of elven warriors who fought against the Su'lat League to free the elven people from slavery, but were cursed to remain in the equine forms they had taken to carry their comrades into battle.
The druids of the Valenar serve two roles. Firstly, they are charged with preserving the bloodline of the elven horses. The druids protect the breeding grounds, tend to injured horses, and help raise the young. These blood guardians mingle with the herd using wild shape and speak with animals, forging the bond between horse and elf from the beginnings of the horses' lives. They also help to match elf and rider, working to forge the bond between rider and mount, which is considered sacred. Beyond this, the Siyal Marrain are warriors. Just as their ancestors fought the giants with lightning and flame, the druids of the modern day may ride with a warband, turning the power of nature against their enemies.
House Vadalis would love nothing better than to obtain some of the Valenaran steeds from the elves for interbreeding with their own stock. The Siyal Marrain are a formidable barrier to that objective, believing that such a thing happening would bring the greatest dishonor on them and the horses, whom they consider to be their brothers.

Wardens of the Wood
The largest and most influential of the druidic sects of Khorvaire is the Wardens of the Wood. The Wardens are primarily human but include other races.
During the Last War, the Wardens became the de facto governing body of the Eldeen Reaches after Aundair abandoned the region. The Warden's rallied the people to defend their lands against bandit raiders and foreign nations with designs on their abundant woodlands and plains. The Wardens are respected and well-liked thoughout the Eldeen Reaches.
The Order seeks to maintain a balance between civilization and nature, and is in many ways the most liberal of the druidic sects. They have no problem with agriculture or animal husbandry as long as the land and its creatures are not ill-treated or abused. And they often work with farmers and ranchers to help them prosper while maintaining a proper balance with nature.

Back to top Go down
http://point-of-infinity.blogspot.com
 
Druid Sects of Eberron
Back to top 
Page 1 of 1
 Similar topics
-
» Urban Druid, Ranger & Scout Alternatives
» Eberron Languages
» An Abbreviated History of Eberron
» The Twelve Moons of Eberron
» Races of Eberron/Complete Arcane

Permissions in this forum:You cannot reply to topics in this forum
Point of Infinity :: Out-of-Character :: Eberron-
Jump to: