Revised Talents
Armoured Casting: You may freely cast spells while wearing armour. This talent is normally reserved for Priests and servants of the foul powers of Chaos.
Frenzy: You can incite yourself into a frothing rage. You must spend 1 round psyching yourself up (howling, biting your shield, etc.) The next round you lose control and go berserk, gaining +1 Attack and +10% to tests to resist Fear, Terror and Intimidate. You must attack the nearest enemy in close combat, and you may not voluntarily flee or retreat. You remain in a berserk state until the combat is over or you are forced to flee.
Lightning Parry: Each turn, if you are armed, you may make a Free Parry (exactly as if you were two-Weapon Fighting). The Limit of one parry per round remains in effect.
Resistance to Disease: Your constitution allows you to shrug of many diseases. You have Disease Resistance (10): This grants you a +10% Bonus to any characteristic check to avoid the effects of a disease. If a disease allows no characteristic tests to avoid its effects, the disease has an automatic 10% chance of not affecting you.
Resistance to Magic: You are naturally resistant to the effects of magic. You have Magic Resistance (10): This grants you a +10% Bonus to any characteristic check to avoid the effects of a spell. If a spell allows no characteristic tests to avoid its effects, the spell has an automatic 10% chance of not affecting you.
Resistance to Poison: Your hardiness allows you to avoid the effect of many poisons. You have Poison Resistance (10): This grants you a +10% Bonus to any characteristic check to avoid the effects of a poison. If a poison allows no characteristic tests to avoid its effects, the poison has an automatic 10% chance of not affecting you.
Traits
The Following Talents from the WFRP Core book now count as Traits and cannot normally be learnt through experience. Substitute Talents have been provided for any career that has one of these Traits as part of its progression. (Note this list is slightly refined from the one in Night’s Dark Masters).
Flier, Frightening (substitute ‘Menacing’), Grudge-Born Fury, Hoverer, Keen Senses (substitute ‘Acute Hearing or Excellent Vision’), Natural Weapons (substitute ‘Street Fighting’), Resistance to Chaos (substitute ‘Resistance to Magic’), Terrifying (substitute ‘Menacing’), Undead
Revised Traits
You do not need to know about these.