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 Artificer Stuff

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Infinity
Deity
Infinity


Posts : 695
Reputation : 18
Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

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PostSubject: Artificer Stuff   Artificer Stuff I_icon_minitimeTue 12 Jan 2010, 03:10

Just a couple of points that I'm not sure are being played correctly, my utmost apologies if I've got the wrong end of the stick.
I'm not sure how you cast faerie fire last game, and i'm wondering if there was some confusion between the following two class abilities.

InfusionsInfusions cannot be cast directly, they must be infused into an object or a construct. In effect, an infusion creates a temporary magic item (or affects a construct), and that is all. They could infuse Bull’s Strength directly into a construct, like a Warforged, but not directly into a human. They would instead need to infuse the spell into an item, like a belt, and then have the person wear the item, creating a kind of

temporary Belt of Giant’s Strength.

Crafting Items
At the most basic level, the Artificer makes a magical item just like everybody else. The primary difference in what the Artificer does is that instead of casting the spells (if any) that are required as prerequisites, they make a Use Magic Device check to fake it. This essentailly means that he can fake any spell during the Item Creation process.

Also as an interesting side note....

Crafting
An Artificer can craft Alchemical Items as though he were a spellcaster (whatever that means...?), not sure if you were aware.
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Adept



Posts : 240
Reputation : 36
Join date : 2009-11-10
Age : 48
Location : Middlesbrough

Character sheet
Race: Warforged
Classes: Artificer 6/ Fighter (Bodyguard)2

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PostSubject: Re: Artificer Stuff   Artificer Stuff I_icon_minitimeThu 14 Jan 2010, 07:45

yes I was aware thanks, here is how it was done.

Spell Storing Item
Transmutation
Level: Artifi cer 1
Components: S, XP (see text)
Casting Time: 1 minute
Range: Touch
Target: Item touched
Duration: 1 hour/level or until discharged
Saving Throw: None (object)
Spell Resistance: No (object)
This infusion allows you to place a spell effect into an
item to draw it forth later, at your command. The item
becomes, in effect, a wand with a single charge, which
only you can use.
You can imbue any spell of 4th level or lower
into the item, as long as its spell level is no greater
than one-half your artifi cer level. Your artifi cer
level is the spell’s caster level. You must make a
successful Use Magic Device check (DC 20 + [spell
level × 3]) to emulate the spell and store it in the
item. If you fail this check by 10 or more, you
suffer a mishap. The DM determines the result
of a mishap, as with scroll mishaps. As a default,
either the spell is activated immediately instead of
being placed in the item, affecting you if possible,
or the spell erupts in a burst of uncontrolled energy,
dealing 2d6 points of damage to you.
A single item can carry only one spell at a time.
You must provide any expensive material components
or XP component the spell requires at the time
you imbue it into the item. You must provide any focus
the spell requires at the time you cast it from the item.
XP Cost: Your caster level × the spell level. For example,
to place a scorching ray spell in an item, you must spend XP
equal to your caster level × 2.

OK so it cost me 2 xp and an action point to rapidly infusion it to make it a standard action.
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Infinity
Deity
Infinity


Posts : 695
Reputation : 18
Join date : 2009-10-18
Age : 49
Location : The Ring of Siberys

Character sheet
Race: Omnipotent Being
Classes: God

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PostSubject: Re: Artificer Stuff   Artificer Stuff I_icon_minitimeThu 14 Jan 2010, 10:45

That's cool. Apologies to you Artificer Stuff Icon_redface

Just thought i'd better check, it's soooo hard keeping track of what everyone can do...
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PostSubject: Re: Artificer Stuff   Artificer Stuff I_icon_minitime

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